﻿using Tao.OpenGl;
namespace rkClient
{
    partial class GameWindow
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();

			
            }
			OpenGLViewport.DestroyContexts();				
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.OpenGLViewport = new Tao.Platform.Windows.SimpleOpenGlControl();
            this.chatTextBox = new System.Windows.Forms.TextBox();
            this.chatSendButton = new System.Windows.Forms.Button();
            this.chatInputTextBox = new System.Windows.Forms.TextBox();
            this.scoresListView = new System.Windows.Forms.ListView();
            this.panel1 = new System.Windows.Forms.Panel();
            this.pbHitpoints = new System.Windows.Forms.ProgressBar();
            this.lblHitPoints = new System.Windows.Forms.Label();
            this.lblGameInfo = new System.Windows.Forms.Label();
            this.panel1.SuspendLayout();
            this.SuspendLayout();
            // 
            // OpenGLViewport
            // 
            this.OpenGLViewport.AccumBits = ((byte)(0));
            this.OpenGLViewport.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                        | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.OpenGLViewport.AutoCheckErrors = false;
            this.OpenGLViewport.AutoFinish = false;
            this.OpenGLViewport.AutoMakeCurrent = true;
            this.OpenGLViewport.AutoSwapBuffers = true;
            this.OpenGLViewport.BackColor = System.Drawing.Color.Black;
            this.OpenGLViewport.ColorBits = ((byte)(32));
            this.OpenGLViewport.DepthBits = ((byte)(16));
            this.OpenGLViewport.Location = new System.Drawing.Point(1, 26);
            this.OpenGLViewport.Name = "OpenGLViewport";
            this.OpenGLViewport.Size = new System.Drawing.Size(780, 428);
            this.OpenGLViewport.StencilBits = ((byte)(0));
            this.OpenGLViewport.TabIndex = 0;
            this.OpenGLViewport.Paint += new System.Windows.Forms.PaintEventHandler(this.OpenGLViewport_Paint);
            this.OpenGLViewport.MouseDown += new System.Windows.Forms.MouseEventHandler(this.OpenGLViewport_MouseDown);
            this.OpenGLViewport.Resize += new System.EventHandler(this.OpenGLViewport_Resize);
            this.OpenGLViewport.MouseUp += new System.Windows.Forms.MouseEventHandler(this.OpenGLViewport_MouseUp);
            this.OpenGLViewport.KeyDown += new System.Windows.Forms.KeyEventHandler(this.OpenGLViewport_KeyDown);
            // 
            // chatTextBox
            // 
            this.chatTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.chatTextBox.Location = new System.Drawing.Point(1, 460);
            this.chatTextBox.Multiline = true;
            this.chatTextBox.Name = "chatTextBox";
            this.chatTextBox.ReadOnly = true;
            this.chatTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.chatTextBox.Size = new System.Drawing.Size(540, 80);
            this.chatTextBox.TabIndex = 1;
            // 
            // chatSendButton
            // 
            this.chatSendButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.chatSendButton.Location = new System.Drawing.Point(487, 538);
            this.chatSendButton.Name = "chatSendButton";
            this.chatSendButton.Size = new System.Drawing.Size(54, 23);
            this.chatSendButton.TabIndex = 3;
            this.chatSendButton.Text = "Send";
            this.chatSendButton.UseVisualStyleBackColor = true;
            this.chatSendButton.Click += new System.EventHandler(this.chatSendButton_Click);
            // 
            // chatInputTextBox
            // 
            this.chatInputTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.chatInputTextBox.Location = new System.Drawing.Point(1, 540);
            this.chatInputTextBox.Name = "chatInputTextBox";
            this.chatInputTextBox.Size = new System.Drawing.Size(480, 20);
            this.chatInputTextBox.TabIndex = 2;
            this.chatInputTextBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.chatInputTextBox_KeyPress);
            // 
            // scoresListView
            // 
            this.scoresListView.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.scoresListView.Location = new System.Drawing.Point(547, 460);
            this.scoresListView.Name = "scoresListView";
            this.scoresListView.Size = new System.Drawing.Size(234, 103);
            this.scoresListView.TabIndex = 4;
            this.scoresListView.UseCompatibleStateImageBehavior = false;
            this.scoresListView.View = System.Windows.Forms.View.Details;
            // 
            // panel1
            // 
            this.panel1.BackColor = System.Drawing.SystemColors.Control;
            this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
            this.panel1.Controls.Add(this.pbHitpoints);
            this.panel1.Controls.Add(this.lblHitPoints);
            this.panel1.Controls.Add(this.lblGameInfo);
            this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
            this.panel1.Location = new System.Drawing.Point(0, 0);
            this.panel1.Name = "panel1";
            this.panel1.Size = new System.Drawing.Size(784, 33);
            this.panel1.TabIndex = 5;
            // 
            // pbHitpoints
            // 
            this.pbHitpoints.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.pbHitpoints.Location = new System.Drawing.Point(615, 3);
            this.pbHitpoints.Maximum = 200;
            this.pbHitpoints.Name = "pbHitpoints";
            this.pbHitpoints.Size = new System.Drawing.Size(155, 23);
            this.pbHitpoints.Step = 1;
            this.pbHitpoints.TabIndex = 2;
            // 
            // lblHitPoints
            // 
            this.lblHitPoints.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.lblHitPoints.AutoSize = true;
            this.lblHitPoints.Location = new System.Drawing.Point(555, 8);
            this.lblHitPoints.Name = "lblHitPoints";
            this.lblHitPoints.Size = new System.Drawing.Size(57, 13);
            this.lblHitPoints.TabIndex = 1;
            this.lblHitPoints.Text = "Hitpoints : ";
            this.lblHitPoints.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
            // 
            // lblGameInfo
            // 
            this.lblGameInfo.AutoSize = true;
            this.lblGameInfo.Font = new System.Drawing.Font("Microsoft Sans Serif", 16F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(162)));
            this.lblGameInfo.Location = new System.Drawing.Point(86, 3);
            this.lblGameInfo.Name = "lblGameInfo";
            this.lblGameInfo.Size = new System.Drawing.Size(110, 26);
            this.lblGameInfo.TabIndex = 0;
            this.lblGameInfo.Text = "UbeWars";
            // 
            // GameWindow
            // 
            this.AcceptButton = this.chatSendButton;
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(784, 567);
            this.Controls.Add(this.scoresListView);
            this.Controls.Add(this.panel1);
            this.Controls.Add(this.chatInputTextBox);
            this.Controls.Add(this.chatSendButton);
            this.Controls.Add(this.chatTextBox);
            this.Controls.Add(this.OpenGLViewport);
            this.MinimumSize = new System.Drawing.Size(640, 480);
            this.Name = "GameWindow";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Ube Wars";
            this.Deactivate += new System.EventHandler(this.GameWindow_Deactivate);
            this.Activated += new System.EventHandler(this.GameWindow_Activated);
            this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.GameWindow_FormClosed);
            this.panel1.ResumeLayout(false);
            this.panel1.PerformLayout();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private Tao.Platform.Windows.SimpleOpenGlControl OpenGLViewport;
        private System.Windows.Forms.TextBox chatTextBox;
        private System.Windows.Forms.Button chatSendButton;
		private System.Windows.Forms.TextBox chatInputTextBox;
        private System.Windows.Forms.ListView scoresListView;
        private System.Windows.Forms.Panel panel1;
        private System.Windows.Forms.Label lblGameInfo;
        private System.Windows.Forms.Label lblHitPoints;
        private System.Windows.Forms.ProgressBar pbHitpoints;
    }
}
